﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TraitorAmongUs.Network {
	public class ServerPlayer {
		public int X;
		public int Y;
		public int Width = 32;	// Sprite width
		public int Height = 64;	// and height

		public PlayerStates State;

		public bool isHumanControlled = false;

		// Sprite Data
		public string spritePath;
	}
}
